The following errors occur when the user quits a Launch On session from the editor:
LogPlayLevel: QAGame: [2017.06.20-16.26.03:085]LogScriptCore: Error: Script Msg: A null object was passed as a world context object to UEngine::GetWorldFromContextObject(). LogPlayLevel: QAGame: [2017.06.20-16.26.03:085]LogScriptCore: Error: Script call stack:
Note that no callstack actually appears.
Errors in the Output Log
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46271 in the post.
|Component||UE - Gameplay|
|Created||Jun 20, 2017|
|Resolved||Jun 20, 2017|
|Updated||Apr 27, 2018|