Description

There also does not appear to be any code to handle r.ForceLOD for HISMs.

Steps to Reproduce
  • Launch the game with the project in the UDN ticket below.
  • Type the command foliage.ForceLOD 0 (foliage in the example have LOD 0 and 1 only)
  • See the result : the LOD 0 of the bushes (with dithered loding) appears incorrectly, whereas the one of the rocks (without dithered loding) shows properly.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46298 in the post.

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Won't Fix
CreatedJun 21, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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