There also does not appear to be any code to handle r.ForceLOD for HISMs.

Steps to Reproduce
  • Launch the game with the project in the UDN ticket below.
  • Type the command foliage.ForceLOD 0 (foliage in the example have LOD 0 and 1 only)
  • See the result : the LOD 0 of the bushes (with dithered loding) appears incorrectly, whereas the one of the rocks (without dithered loding) shows properly.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46298 in the post.

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Won't Fix
CreatedJun 21, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021