'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change.
Licensee Description:
It seems r.StaticMeshLODDistanceScale stops working since 4.16, it no longer affects the LOD selection in our project.
Results: The LOD Coloration will be displayed the same regardless of what the 'r.StaticMeshLODDistanceScale' is set too
Expected: For the LOD Coloration to reflect the actual changes that 'r.StaticMeshLODDistanceScale' is making to the LOD Distance
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46304 in the post.
9 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.3, 4.16.1, 4.17 |
Target Fix | 4.18 |
Created | Jun 21, 2017 |
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Resolved | Jul 20, 2017 |
Updated | Jun 23, 2018 |