User report:
After downloading 4.16.1 and updating codeworks from the extras folder, dev build apps installed on my phone from the batch file crash immediately displaying "Application Error unfortunately [App] has stopped". Everything worked on 4.14.3
I started a new blueprints third-person project, optimized for mobile and scalable graphics.
The only changes I made in the project settings was to configure for android and google play(because it's red and red means bad)
Otherwise the ndk is set to android-19. I tried both 'latest' and 'matchndk' for the sdk setting to no avail.
I also tried packaging with and without an OBB file to no avail.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.16.1 |
Target Fix | 4.17 |
Created | Jun 22, 2017 |
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Resolved | Jul 3, 2017 |
Updated | Sep 16, 2019 |