Description

This is a common crash occurring in the 4.16 release. This is potentially a continuation of [Link Removed], which was closed out when it received additional logging in 4.16. A log file is attached. Additional information is not currently known.

User Descriptions

  • i don't know

Source Context

 125       		TRefCountPtr<IPooledRenderTarget> ResampleTexturePooledRenderTarget;
  126       		RendererModule->RenderTargetPoolFindFreeElement(RHICmdList, OutputDesc, ResampleTexturePooledRenderTarget, TEXT("ResampleTexture"));
  127 ***** 		check(ResampleTexturePooledRenderTarget);
  128       
  129       		const FSceneRenderTargetItem& DestRenderTarget = ResampleTexturePooledRenderTarget->GetRenderTargetItem();
  130       
  131       		SetRenderTarget(RHICmdList, DestRenderTarget.TargetableTexture, FTextureRHIRef());
  132       		RHICmdList.SetViewport(0, 0, 0.0f, TargetSize.X, TargetSize.Y, 1.0f);
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_AudioEditor!`FSoundSubmixGraphSchemaAction_NewNode::StaticGetTypeId'::`2'::$TSS0()
UE4Editor_MovieSceneCapture!<lambda_5a5915af8972f059158319fc644d7a4c>::operator() [framegrabber.cpp:128]
UE4Editor_MovieSceneCapture!TGraphTask<`FViewportSurfaceReader::ResolveRenderTarget'::`2'::EURCMacro_ResolveCaptureFrameTexture>::ExecuteTask() [taskgraphinterfaces.h:884]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:954]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:701]
UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:327]
UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:461]
UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:76]

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.16
Target Fix4.17
Fix Commit3473670
Main Commit3567077
CreatedJun 22, 2017
ResolvedJun 22, 2017
UpdatedApr 27, 2018