Looks like this all depends on pressing shift after creating a marquee
Result
Editor crashes when repeating the last 2-3 steps
LoginId:3029b7d441c4af8d59a7f19a2ed84972
EpicAccountId:c062bc1196444421b9529484d3530371
Assertion failed: IsValid() [Link Removed] [Line: 258]
UE4Editor_Core!FDebug::AssertFailed() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_SlateCore!FWeakWidgetPath::GetLastWidget() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\slatecore\public\layout\widgetpath.h:259]
UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5330]
UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5905]
UE4Editor_Slate!FSlateApplication::OnMouseMove() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5839]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:1744]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:2149]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:869]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\windows\windowsapplication.cpp:709]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\p4\dbouimad_dev-animphys\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Hey, why do i get this when i snap two similar meshes together?
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46420 in the post.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.17 |
Target Fix | 4.17 |
Created | Jun 23, 2017 |
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Resolved | Jun 27, 2017 |
Updated | May 18, 2020 |