The user is able to have a variable set to both Ready Only and Expose on Spawn. When this is done, the variable is treated as writable, and can be edited when it's exposed on a Spawn or Add node.
RESULT
Notice that the "Read Only" variable is exposed on the Spawn node. And at this point the user can change the value without issue.
EXPECTED
A read only variable shouldn't be able to be exposed. Best action may be to have a warning/error when the user sets both of these flags.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46439 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Created | Jun 23, 2017 |
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Resolved | Jan 2, 2019 |
Updated | Jan 2, 2019 |
5396 - projectgheist |