Play rate affects all blendspace samples using the same Anim Sequence
Occurs on?
4.15 - 3450819 - YES
4.16 - 3466753 - YES
4.17 - 3502710 - YES
Result: Both samples are playing twice as fast
Expected: Each sample plays at its specified Rate Scale. If you duplicate the walk anim and set each sample as it's own AnimSequence, it will work as expected.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46560 in the post.
8 |
Component | OLD - Anim |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.18 |
Created | Jun 27, 2017 |
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Resolved | Aug 1, 2017 |
Updated | Apr 27, 2018 |