Play rate affects all blendspace samples using the same Anim Sequence

Occurs on?
4.15 - 3450819 - YES
4.16 - 3466753 - YES
4.17 - 3502710 - YES

Steps to Reproduce
  1. Create a Third Person Template project
  2. Create a 1D Blendspace with the mannequin skeleton
  3. Add two samples to the graph, both using the ThirdPerson_Walk animation
  4. Right click on one of them and set the Rate Scale to 2
  5. Hold Shift to move the green preview point around

Result: Both samples are playing twice as fast
Expected: Each sample plays at its specified Rate Scale. If you duplicate the walk anim and set each sample as it's own AnimSequence, it will work as expected.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46560 in the post.

Login to Vote

ComponentOLD - Anim
Affects Versions4.154.164.17
Target Fix4.18
Fix Commit3565938
Main Commit3594404
Release Commit3643070
CreatedJun 27, 2017
ResolvedAug 1, 2017
UpdatedApr 27, 2018