there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue in 4.15 because the map with Gameplay Tag variable did not allow me to add a tag when I added an element, only the value.
Tested on
4.16.1 - CL 3466753
4.17 - CL 3505911
Assertion failed: CanWriteValueWithoutIdentifier() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Json\Public\Serialization/JsonWriter.h] [Line: 151] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_Kismet!TJsonWriter<wchar_t,TCondensedJsonPrintPolicy<wchar_t> >::WriteValue() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\json\public\serialization\jsonwriter.h:152] UE4Editor_Kismet!FJsonSerializer::Serialize<wchar_t,TCondensedJsonPrintPolicy<wchar_t> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\json\public\serialization\jsonserializer.h:303] UE4Editor_Kismet!FJsonSerializer::Serialize<wchar_t,TCondensedJsonPrintPolicy<wchar_t> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\json\public\serialization\jsonserializer.h:103] UE4Editor_Kismet!BlueprintSearchMetaDataHelpers::SaveVariableDescriptionToJson() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\findinblueprintmanager.cpp:680] UE4Editor_Kismet!FFindInBlueprintSearchManager::GatherBlueprintSearchMetadata() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1626] UE4Editor_Kismet!FFindInBlueprintSearchManager::AddOrUpdateBlueprintSearchMetadata() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1750] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:783] UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\kismet\private\blueprinteditor.cpp:3292] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:97] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:305] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\templates\tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3058] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46616 in the post.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16.1, 4.17 |
Target Fix | 4.17 |
Created | Jun 28, 2017 |
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Resolved | Jul 5, 2017 |
Updated | Apr 27, 2018 |