This is a common crash occurring for users in 4.16. It is spread out among around 60 different CrashGroups in CrashReporter, because every case has a slightly different callstack.
This appears to have been experienced by QA during the 4.8 release ([Link Removed] - Landscape garbage collection crash occurred after Force Deleting Map asset) but it was later unable to be reproduced.
Additional user information is not currently available.
Source Context
{ 1965 StaticExec(RemainingWorld, *FString::Printf(TEXT("OBJ REFS CLASS=WORLD NAME=%s"), *RemainingWorld->GetPathName())); 1966 1967 TMap<UObject*, UProperty*> Route = FArchiveTraceRoute::FindShortestRootPath(RemainingWorld, true, GARBAGE_COLLECTION_KEEPFLAGS); 1968 FString ErrorString = FArchiveTraceRoute::PrintRootPath(Route, RemainingWorld); 1969 1970 ***** UE_LOG(LogEditorServer, Fatal, TEXT("%s still around trying to load %s") LINE_TERMINATOR TEXT("%s"), *RemainingWorld->GetPathName(), TempFname, *ErrorString); 1971 } 1972 } 1973 1974
repro steps currently unknown.
Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1971] /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap still around trying to load D:/Projet Unreal Engine/Test/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap (Object is not currently rooted) UE4Editor_UnrealEd!UEditorEngine::CheckForWorldGCLeaks() [editorserver.cpp:1971] UE4Editor_UnrealEd!UEditorEngine::EditorDestroyWorld() [editorserver.cpp:2102] UE4Editor_UnrealEd!UEditorEngine::NewMap() [editorserver.cpp:2234] UE4Editor_UnrealEd!ReloadEditorWorldForReferenceReplacementIfNecessary() [objecttools.cpp:112] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2214] UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316] UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717] UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:165] UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:497] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsApplication::PumpMessages() [windowsapplication.cpp:2139] UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1570] UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2048] UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3820] UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1827] UE4Editor_ContentBrowser!ContentBrowserUtils::DeleteFolders() [contentbrowserutils.cpp:581] UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDeleteFolderConfirmed() [assetcontextmenu.cpp:1917] UE4Editor_ContentBrowser!TMemberFunctionCaller<FAssetContextMenu,FReply() [delegateinstanceinterface.h:165] UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FAssetContextMenu,FReply() [tuple.h:497] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_ContentBrowser!SContentBrowserConfirmPopup::YesClicked() [contentbrowserutils.cpp:248] UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [delegateinstanceinterface.h:165] UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [tuple.h:497] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowserConfirmPopup,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46649 in the post.
2 |
Component | UE - Foundation - Core - UObject |
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Affects Versions | 4.16, 4.21, 4.22 |
Target Fix | 4.23 |
Created | Jun 29, 2017 |
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Resolved | Mar 12, 2019 |
Updated | Jan 7, 2020 |