Particle Parameter change resets all vector parameters to default values in level instances. This only seems to effect Vector and Vector Random Parameter types.
I have a particle object with multiple parameters. I have several that are vectors. One is color (marked as color), but when I change the color value, it resets all the other VECTOR parameters (on the particle actor in the world) to 0,0,0.
It's quite annoying to dial in an initial velocity, acceleration, etc, then have them all reset to zero if you need to change the color.
Results: The Size Parameter values will reset to 0,0,0
Expected: For all other parameters to maintain their set values no matter what parameter is set
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