Choosing 'AbstractNavData' as the class for a ChildActorComponent inside a Blueprint class and then relaunching the editor seems to break component details panel editing the next time the Blueprint editor is opened and the ChildActor component is selected.
Did not seem to occur for other CAC class types. Discovered this while working on [Link Removed].
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46675 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Created | Jun 29, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |