Choosing 'AbstractNavData' as the class for a ChildActorComponent inside a Blueprint class and then relaunching the editor seems to break component details panel editing the next time the Blueprint editor is opened and the ChildActor component is selected.
Did not seem to occur for other CAC class types. Discovered this while working on [Link Removed].
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46675 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Created | Jun 29, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |