Static meshes exported from the engine have more vertices when imported back into the engine.
Occurs on?
4.13 - 3172292 - YES
4.16 - 3466753 - YES
4.17 - CL3512142 - YES
Result: Vertex count is 1560
Expected: Vertex count is the same as step 2 (560)
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46689 in the post.