The editor crashes when a user imports a float curve into a timeline within the level blueprint then attempts to open another level.
1. Download and unzip attached .zip file
2. Open Editor (any project)
3. Import Usher - Omg.mp3 as a float curve
4. Open Level Blueprint
5. Create New Timeline
6. In timeline, create a new float curve, use the imported float curve by selecting it in content browser, then in the timeline press the arrow next to the box that says "none"
7. Compile, save, close level blueprint.
8. Save map.
9. Go to File>Open Level>Any other map
Frequency: 2/2
MachineId:3508A2654FB78B4D03D07F8BAF70D985 EpicAccountId:1558531203f84e81b70959b8a59badef Unknown exception - code 00000001 (first/second chance not available) Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 1703] //Game//Maps//crashmap.crashmap still around trying to load D://Unreal Projects//CrashMe//Content//Maps//NewMap.um KERNELBASE + 37901 bytes UE4Editor_Core + 3174852 bytes UE4Editor_Core + 1677215 bytes UE4Editor_UnrealEd + 2571957 bytes UE4Editor_UnrealEd + 2714867 bytes UE4Editor_UnrealEd + 2655197 bytes UE4Editor_UnrealEd + 2578029 bytes UE4Editor_UnrealEd + 6123424 bytes UE4Editor_UnrealEd + 3080788 bytes UE4Editor_UnrealEd + 3048500 bytes UE4Editor_UnrealEd + 3001610 bytes UE4Editor_UnrealEd + 3092674 bytes UE4Editor_UnrealEd + 3001058 bytes UE4Editor_UnrealEd + 3001642 bytes UE4Editor_ContentBrowser + 871462 bytes UE4Editor_ContentBrowser + 1734454 bytes UE4Editor_ContentBrowser + 1252179 bytes UE4Editor_ContentBrowser + 1291096 bytes UE4Editor_ContentBrowser + 1511783 bytes UE4Editor_ContentBrowser + 1252563 bytes UE4Editor_ContentBrowser + 1291528 bytes UE4Editor_ContentBrowser + 1784182 bytes UE4Editor_ContentBrowser + 1227254 bytes UE4Editor_ContentBrowser + 1286539 bytes UE4Editor_ContentBrowser + 1276022 bytes UE4Editor_ContentBrowser + 1869215 bytes UE4Editor_ContentBrowser + 1784767 bytes UE4Editor_Slate + 818133 bytes UE4Editor_Slate + 754699 bytes UE4Editor_Core + 2505996 bytes UE4Editor_Core + 2450091 bytes UE4Editor_Core + 2510873 bytes UE4Editor_Core + 2438466 bytes user32 + 105425 bytes user32 + 104666 bytes UE4Editor_Core + 3157718 bytes UE4Editor!FEngineLoop::Tick() + 3106 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111] UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.4, 4.5, 4.5.1 |
Target Fix | 4.7 |
Created | Oct 27, 2014 |
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Resolved | Jan 16, 2015 |
Updated | Apr 27, 2018 |