I was not able to repro this with template projects in //UE4/Release-4.17. I was not able to repro the lack of collision to the same static mesh I shot at if I tried to run into it. That is why I mentioned the projectile collision specifically in the summary.
This is a regression going from //UE4/Release-4.16 to //UE4/Release-4.17 as this was working in 4.16. Additionally, QAGame and its content is utilized in a variety of our engine's test suite and this would block many of those tests.
Mason mentioned:
"Changing some of the other settings in the Static Mesh Editor fixes it as well. Such as Vertex Override Color"
Repro:
Result:
Projectiles pass through anything you shoot. Trying to use the physics gun doesn't interact with anything.
Expected:
Projectiles collide with objects they hit, and the physics gun can pick up objects.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46793 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Created | Jul 3, 2017 |
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Resolved | Jul 6, 2017 |
Updated | Jun 24, 2018 |