Synced the code on Windows and transfered to Mac, the file PVRTexToolCLI lost its executable permission bits... UE4 couldn't run the tool, but carried on processing anyway, processing invalid texture data causing the engine to crash.
Would be good if the Editor stopped packaging immediately if it hits an error like this.
Log for crash:
[2017.06.24-20.28.14:127][ 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.011067 seconds [2017.06.24-20.28.14:127][ 0]LogStreaming:Error: Couldn't find file for package /Engine/EngineResources/DefaultTexture requested by async loading code. NameToLoad: /Engine/EngineResources/DefaultTexture [2017.06.24-20.28.14:128][ 0]Error: CDO Constructor (MaterialExpressionTextureSampleParameter2D): Failed to find /Engine/EngineResources/DefaultTexture [2017.06.24-20.28.14:133][ 0]LogPakFile: New pak file ../../../ARSample/Content/Paks/arsample-ios.pak added to pak precacher. [2017.06.24-20.28.14:135][ 0]LogStreaming:Error: Couldn't find file for package /Engine/EngineMaterials/T_Default_Material_Grid_N requested by async loading code. NameToLoad: /Engine/EngineMaterials/T_Default_Material_Grid_N [2017.06.24-20.28.14:136][ 0]LogStreaming:Error: Couldn't find file for package /Engine/EngineMaterials/T_Default_Material_Grid_M requested by async loading code. NameToLoad: /Engine/EngineMaterials/T_Default_Material_Grid_M [2017.06.24-20.28.14:137][ 0]LogIOS: Selected Device Profile: [IPadPro] [2017.06.24-20.28.14:145][ 0]LogStreaming:Error: Couldn't find file for package /Engine/EngineSounds/Master requested by async loading code. NameToLoad: /Engine/EngineSounds/Master [2017.06.24-20.28.14:172][ 0]LogMaterial:Warning: FMaterialUniformExpressionTexture had invalid TextureIndex! (1 / 0) [2017.06.24-20.28.14:173][ 0]LogStreaming:Error: Couldn't find file for package /Engine/EngineMaterials/DefaultDeferredDecalMaterial requested by async loading code. NameToLoad: /Engine/EngineMaterials/DefaultDeferredDecalMaterial
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46816 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.17 |
Created | Jul 5, 2017 |
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Resolved | Jan 11, 2019 |
Updated | Sep 16, 2019 |