Occurs on?
4.16 - 3466753 - YES
4.17 - 3521650 - YES
Error message:
Assertion failed: RefBonePose.Num() == NumBones [Link Removed] [Line: 4400]
Source Context:
4387 ResetAnimation(); 4388 4389 const FReferenceSkeleton& RefSkeleton = Mesh->RefSkeleton; 4390 SequenceLength = MINIMUM_ANIMATION_LENGTH; 4391 NumFrames = 1; 4392 4393 const int32 NumBones = RefSkeleton.GetRawBoneNum(); 4394 RawAnimationData.AddZeroed(NumBones); 4395 AnimationTrackNames.AddUninitialized(NumBones); 4396 4397 const TArray<FTransform>& RefBonePose = RefSkeleton.GetRefBonePose(); 4398 4399 check (RefBonePose.Num() == NumBones); 4400 4401 ***** for (int32 BoneIndex=0; BoneIndex<NumBones; ++BoneIndex) 4402 { 4403 AnimationTrackNames[BoneIndex] = RefSkeleton.GetBoneName(BoneIndex); 4404 4405 FRawAnimSequenceTrack& RawTrack = RawAnimationData[BoneIndex]; 4406 4407 RawTrack.PosKeys.Add(RefBonePose[BoneIndex].GetTranslation()); 4408 RawTrack.RotKeys.Add(RefBonePose[BoneIndex].GetRotation()); 4409 RawTrack.ScaleKeys.Add(RefBonePose[BoneIndex].GetScale3D()); 4410 } 4411 4412 // refresh TrackToskeletonMapIndex 4413 RefreshTrackMapFromAnimTrackNames(); 4414 4415 // should recreate track map 4416 PostProcessSequence();
Most recent user affected CL: 3514769
Logs:
Attached
CrashReporter User Descriptions:
NEW REPRO
ORIGINAL REPRO:
Result: Crash
Expected: Asset created from reference pose in the selected folder
UE4Editor_Engine!UAnimSequence::CreateAnimation() [animsequence.cpp:4402] UE4Editor_AnimationEditor!FAnimationEditor::CreateAnimation() [animationeditor.cpp:988] UE4Editor_AnimationEditor!TBaseSPMethodDelegateInstance<0,FAnimationEditor const ,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_UnrealEd!AnimationEditorUtils::CreateAnimationAssets() [animationeditorutils.cpp:313] UE4Editor_AnimationEditor!AnimationEditorUtils::ExecuteNewAnimAsset<UAnimSequenceFactory,UAnimSequence>() [animationeditorutils.h:180] UE4Editor_AnimationEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0,1,2,3>,TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,FDefaultAllocator>,FString,TBaseDelegate<void,TArray<UObject * __ptr64,FDefaultAllocator> >,bool>::ApplyAfter<void() [tuple.h:423] UE4Editor_AnimationEditor!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1051] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:1002] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:165] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:497] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:399] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | OLD - Anim |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17 |
Created | Jul 5, 2017 |
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Resolved | Jul 10, 2017 |
Updated | Apr 27, 2018 |