This is working as intended. It's letting you know that it is invalid to call the snapshot function with no skeletal mesh set.
ensureAsRuntimeWarning occurs when the user use Snapshot Pose with a skeletal mesh component that doesn't have a skeletal mesh assigned to it:
LogScript: Error: E:\Release\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp(3142): Runtime Error: "ensureAsRuntimeWarning condition failed: SkeletalMesh != nullptr" LogScriptCore: Error: Script Msg: ensureAsRuntimeWarning condition failed: SkeletalMesh != nullptr LogScriptCore: Error: Script call stack: PoseSnapEnsure_C.ExecuteUbergraph_PoseSnapEnsure PoseSnapEnsure_C.ReceiveBeginPlay
In 4.16, this used to crash.
Test content submitted in Release 4.17 at CL 3526355
RESULT
Ensure message occurs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46972 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Created | Jul 7, 2017 |
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Resolved | Jul 7, 2017 |
Updated | Apr 27, 2018 |