User is able to set the Section Time to a value that's beyond the current length of the montage. This breaks the animation and the user can see issues in the UI as well (such as the timeline marker actually moving off the bar).

Steps to Reproduce
  1. Open QAGame in editor.
  2. Create a new animation montage based on UE4_Mannequin_Skeleton.
  3. Open the montage.
  4. Add an animation to the level. Note the length of the animation.
  5. Right-click in the Montage timeline and select New Montage Section. Give it a name.
  6. Right-click the section and set the Section Time to something beyond the length of the animation.


The new time location is accepted. When the animation plays, it's stop animation at final frame but the timeline will continue.

Community References

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ComponentOLD - Anim
Affects Versions4.17
Target Fix4.18
Fix Commit3618248
Main Commit3624383
Release Commit3643070
CreatedJul 7, 2017
ResolvedAug 30, 2017
UpdatedMay 18, 2020