Description

SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor.

This crash doesn't occur in 4.16.1

Steps to Reproduce

1. Open the attached project in 4.17
2. Open the GearVR_Pawn_MotionController_PickUpItsesm BP for edit

RESULT:
Access Violation
UE4Editor_CoreUObject!FPropertyTag::FPropertyTag() propertytag.cpp:58

Callstack
UE4Editor_CoreUObject!FPropertyTag::FPropertyTag() propertytag.cpp:58 
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() class.cpp:1133 
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() obj.cpp:1282 
UE4Editor_CoreUObject!UObject::Serialize() obj.cpp:1216 
UE4Editor_Engine!FCPFUOWriter::FCPFUOWriter() unrealengine.cpp:11589 
UE4Editor_Engine!UEngine::CopyPropertiesForUnrelatedObjects() unrealengine.cpp:11698 
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::CopyPropertiesForUnrelatedObjects() kismetreinstanceutilities.cpp:2159 
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::ReinstanceBatch() blueprintcompilationmanager.cpp:1081 
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() blueprintcompilationmanager.cpp:755 
UE4Editor_Engine!UBlueprintGeneratedClass::ConditionalRecompileClass() blueprintgeneratedclass.cpp:260 
UE4Editor_CoreUObject!FScopedClassDependencyGather::~FScopedClassDependencyGather() blueprintsupport.cpp:372 
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3989 
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4205 
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3676 
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() linkerload.cpp:4205 
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() linkerload.cpp:3676 
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() linkerload.cpp:2722 
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() linkerload.cpp:2869 
UE4Editor_CoreUObject!LoadPackageInternal() uobjectglobals.cpp:1303 
UE4Editor_CoreUObject!LoadPackage() uobjectglobals.cpp:1403 
UE4Editor_CoreUObject!ResolveName() uobjectglobals.cpp:781 
UE4Editor_CoreUObject!StaticLoadObjectInternal() uobjectglobals.cpp:869 
UE4Editor_CoreUObject!StaticLoadObject() uobjectglobals.cpp:936 
UE4Editor_ContentBrowser!FAssetData::GetAsset() assetdata.h:276 
UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() scontentbrowser.cpp:1922 
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() delegateinstancesimpl.h:434 
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() sassetview.cpp:3862 
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl() delegateinstancesimpl.h:434 
UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() delegatesignatureimpl.inl:624 
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() slistview.h:805 
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() stablerow.h:288 
UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator() slateapplication.cpp:5635 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() slateapplication.cpp:232 
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() slateapplication.cpp:5633 
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() slateapplication.cpp:5620 
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() slateapplication.cpp:5596 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1710 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2149 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:869 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:709 
user32!<Unknown> 
user32!<Unknown> 
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3151 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:253 
kernel32!<Unknown> 
ntdll!<Unknown> 

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.17
Target Fix4.17
Fix Commit3531258
Main Commit3555226
Release Commit3531258
CreatedJul 10, 2017
ResolvedJul 11, 2017
UpdatedApr 27, 2018