Might be related to the changes in //UE4/Release-4.17 at CL 3527005.

I was also able to repro this via PIE-Standalone Game in the editor. When I repro'd this with PIE-Standalone Game the Standalone Game window crashed, generated a CRC, but the editor never crashed and I was able to shut down the editor normally.

Steps to Reproduce


  1. Open ShooterGame with -Game from a terminal via the command:
    open -a <> --args <path_to_ShooterGame.uproject> -Game -log

CRC is generated.

LogOnline: Display: STEAM: Loading Steam SDK 1.39
LogMac: === Critical error: ===
SIGABRT: abort() called


dyld_stub_binder() Address = 0xeb28b282 (filename not found) [in libdyld.dylib]
GCC_except_table54() Address = 0x2ddc75e0 (filename not found) [in UE4Editor-OnlineSubsystemSteam.dylib]
FOnlineSubsystemSteam::Init() Address = 0x2dd3007a (filename not found) [in UE4Editor-OnlineSubsystemSteam.dylib]
FOnlineFactorySteam::CreateSubsystem(FName) Address = 0x2dd6e007 (filename not found) [in UE4Editor-OnlineSubsystemSteam.dylib]
FOnlineSubsystemModule::GetOnlineSubsystem(FName) Address = 0x2d88fdc2 (filename not found) [in UE4Editor-OnlineSubsystem.dylib]
FOnlineSubsystemModule::LoadDefaultSubsystem() Address = 0x2d88e560 (filename not found) [in UE4Editor-OnlineSubsystem.dylib]
FOnlineSubsystemModule::StartupModule() Address = 0x2d88e2c2 (filename not found) [in UE4Editor-OnlineSubsystem.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x8287115  (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, FDefaultAllocator> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) Address = 0xa1ea33f  (filename not found) [in UE4Editor-Projects.dylib]
TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) Address = 0xa1fbed2  (filename not found) [in UE4Editor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0xa1fb9b5  (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::AppInit() Address = 0x7e2a157  (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x7e0f46e  (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x7e23e91  (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x7e31680  (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x80f4a76  (filename not found) [in UE4Editor-Core.dylib]
__NSThread__start__() Address = 0xd75328ed (filename not found) [in Foundation]
_pthread_body() Address = 0xeb4a893b (filename not found) [in libsystem_pthread.dylib]
_pthread_body() Address = 0xeb4a8887 (filename not found) [in libsystem_pthread.dylib]
thread_start() Address = 0xeb4a808d (filename not found) [in libsystem_pthread.dylib]

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Affects Versions4.17
Target Fix4.18
Fix Commit3672627
Release Commit3672627
CreatedJul 11, 2017
ResolvedSep 29, 2017
UpdatedOct 28, 2022