This crash occurs in the 4.17 Preview 1 Binary editor after enabling the Composure plugin.
User Descriptions
Crash on restart
Assertion failed: !RealFilePath.IsEmpty() [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\ShaderCore\Private\ShaderCore.cpp] [Line: 322] Could not map virtual shader source path "/Plugin/LensDistortion/Private/UVGeneration.usf". UE4Editor_ShaderCore!GetShaderSourceFilePath() [shadercore.cpp:325] UE4Editor_ShaderCore!LoadShaderSourceFile() [shadercore.cpp:411] UE4Editor_ShaderCore!GetShaderIncludes() [shadercore.cpp:461] UE4Editor_ShaderCore!AddShaderSourceFileEntry() [shadercore.cpp:230] UE4Editor_ShaderCore!GetAllVirtualShaderSourcePaths() [shadercore.cpp:260] UE4Editor_ShaderCore!BuildShaderFileToUniformBufferMap() [shadercore.cpp:660] UE4Editor_ShaderCore!InitializeShaderTypes() [shadercore.cpp:709] UE4Editor!FEngineLoop::PreInit() [launchengineloop.cpp:1733] UE4Editor!GuardedMain() [launch.cpp:127] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Created | Jul 11, 2017 |
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Resolved | Jul 27, 2017 |
Updated | Apr 27, 2018 |