Crash occurs because the generated ctor for the nativized Actor-based Blueprint class is incorrectly trying to recreate a default subobject it owns through another instanced subobject.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47117 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.15, 4.16, 4.17 |
| Target Fix | 4.18 |
| Created | Jul 11, 2017 |
|---|---|
| Resolved | Jul 17, 2017 |
| Updated | Apr 27, 2018 |