On Anim Initialize even triggers when the user compiles the blueprint multiple times when not playing in viewport.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open BP_QAPawn.
  3. Select the mesh component.
  4. Add an On Anim Initialized event.
  5. Drag off the event and add a Print String node.
  6. Compile.
  7. Compile again.


On the second compile, the event is triggered and can see the string print in the level viewport.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47159 in the post.

Login to Vote

By Design
ComponentOLD - Anim
Affects Versions4.17
Target Fix4.18
CreatedJul 12, 2017
ResolvedAug 29, 2017
UpdatedMay 18, 2020