On Anim Initialize even triggers when the user compiles the blueprint multiple times when not playing in viewport.
On the second compile, the event is triggered and can see the string print in the level viewport.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47159 in the post.
|Component||OLD - Anim|
|Created||Jul 12, 2017|
|Resolved||Aug 29, 2017|
|Updated||May 18, 2020|