Description

This is a common crash affecting users in 4.16. Additional information is not currently available.

User Descriptions

  • At the time I was using the landspace sculpt tool with fairly normal settings.

Source Context

  787       	// NOTE: The following is an Unreal extension to standard shared_ptr behavior
  788       	FORCEINLINE TSharedRef< ObjectType, Mode > ToSharedRef() const
  789       	{
  790        		// If this assert goes off, it means a shared reference was created from a shared pointer that was nullptr.
  791        		// Shared references are never allowed to be null.  Consider using TSharedPtr instead.
  792       		check( IsValid() );
  793 ***** 		return TSharedRef< ObjectType, Mode >( *this );
  794       	}
Steps to Reproduce

Happened while painting with sculpt selected and painting close to the Target Layer list, sometime dragging from the Target Layer list.

Callstack
Assertion failed: IsValid() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 793]

UE4Editor_LandscapeEditor!TSharedPtr<SWidget,0>::ToSharedRef() [sharedpointer.h:794]
UE4Editor_LandscapeEditor!FTargetLayerDragDropOp::GetDefaultDecorator() [landscapeeditordetailcustomization_targetlayers.cpp:1497]
UE4Editor_SlateCore!FDragDropOperation::CreateCursorDecoratorWindow() [draganddrop.cpp:104]
UE4Editor_LandscapeEditor!FTargetLayerDragDropOp::New() [landscapeeditordetailcustomization_targetlayers.cpp:1486]
UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected() [landscapeeditordetailcustomization_targetlayers.cpp:777]
UE4Editor_LandscapeEditor!TMemberFunctionCaller<FLandscapeEditorCustomNodeBuilder_TargetLayers,FReply() [delegateinstanceinterface.h:165]
UE4Editor_LandscapeEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FLandscapeEditorCustomNodeBuilder_TargetLayers,FReply() [tuple.h:497]
UE4Editor_LandscapeEditor!TBaseSPMethodDelegateInstance<0,FLandscapeEditorCustomNodeBuilder_TargetLayers,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_SlateCore!TBaseDelegate<FReply,FGeometry const & __ptr64,FPointerEvent const & __ptr64,int,SVerticalBox::FSlot * __ptr64>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_SlateCore!SDragAndDropVerticalBox::OnDragDetected() [sboxpanel.cpp:321]
UE4Editor_Slate!<lambda_3d2f0c0de9bfb1f26dd3fbfeef226ad5>::operator() [slateapplication.cpp:5169]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FDirectPolicy,FPointerEvent,<lambda_3d2f0c0de9bfb1f26dd3fbfeef226ad5> >() [slateapplication.cpp:239]
UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5167]
UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [slateapplication.cpp:5713]
UE4Editor_Slate!FSlateApplication::OnMouseMove() [slateapplication.cpp:5647]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1742]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.16
Target Fix4.17
Fix Commit3537944
Main Commit3555226
Release Commit3537944
CreatedJul 13, 2017
ResolvedJul 14, 2017
UpdatedApr 27, 2018