Description

This is a common crash affecting users in the 4.16 release. Users have not provided any descriptions.

Source Context

  775       {
  776       	ULandscapeInfo* LandscapeInfo = nullptr;
  777       
  778       	check(GIsEditor);
  779       	check(LandscapeGuid.IsValid());
  780       	UWorld* OwningWorld = GetWorld();
  781       	check(OwningWorld);
  782       	
  783       	//check(!OwningWorld->IsGameWorld());
  784 ***** 	if (!OwningWorld->IsGameWorld())
  785       	{
  786       		auto& LandscapeInfoMap = ULandscapeInfoMap::GetLandscapeInfoMap(OwningWorld);
  787       		LandscapeInfo = LandscapeInfoMap.Map.FindRef(LandscapeGuid);
  788       	}
  789       	return LandscapeInfo;
  790       }
  791       #endif
Steps to Reproduce

repro steps currently unknown

Callstack
Assertion failed: OwningWorld [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Landscape\Private\Landscape.cpp] [Line: 782]

UE4Editor_Landscape!ALandscapeProxy::GetLandscapeInfo() [landscape.cpp:785]
UE4Editor_Landscape!ALandscape::PostEditChangeProperty() [landscapeedit.cpp:3772]
UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() [objecttools.cpp:774]
UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2295]
UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316]
UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717]
UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:165]
UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:497]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsApplication::PumpMessages() [windowsapplication.cpp:2139]
UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1570]
UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2048]
UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3820]
UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1827]
UE4Editor_ContentBrowser!ContentBrowserUtils::DeleteFolders() [contentbrowserutils.cpp:581]
UE4Editor_ContentBrowser!FPathContextMenu::ExecuteDeleteFolderConfirmed() [pathcontextmenu.cpp:780]
UE4Editor_ContentBrowser!TMemberFunctionCaller<FPathContextMenu,FReply() [delegateinstanceinterface.h:165]
UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FPathContextMenu,FReply() [tuple.h:497]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FPathContextMenu,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_ContentBrowser!SContentBrowserConfirmPopup::YesClicked() [contentbrowserutils.cpp:248]
UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [delegateinstanceinterface.h:165]
UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [tuple.h:497]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowserConfirmPopup,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.164.17
Target Fix4.18
Fix Commit3593579
Main Commit3621569
Release Commit3643070
CreatedJul 13, 2017
ResolvedAug 17, 2017
UpdatedApr 27, 2018