This is a common crash affecting users in 4.16. Users have not provided additional information.
Source Context
// Set the parent index, if this export represents a UStruct-derived object 4589 if (UStruct* Struct = dynamic_cast<UStruct*>(Export.Object)) 4590 { 4591 if (Struct->GetSuperStruct() != nullptr) 4592 { 4593 Export.SuperIndex = Linker->MapObject(Struct->GetSuperStruct()); 4594 check(!Export.SuperIndex.IsNull()); 4595 } 4596 ***** else 4597 { 4598 Export.SuperIndex = FPackageIndex(); 4599 } 4600 }
repro steps currently unknown
Assertion failed: !Export.SuperIndex.IsNull() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp] [Line: 4595] UE4Editor_CoreUObject!UPackage::Save() [savepackage.cpp:4597] UE4Editor_UnrealEd!UEditorEngine::Save() [editorengine.cpp:4185] UE4Editor_UnrealEd!UEditorEngine::SavePackage() [editorengine.cpp:4243] UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [editorserver.cpp:4560] UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5655] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:670] UE4Editor_UnrealEd!FEditorFileUtils::AutosaveContentPackagesEx() [filehelpers.cpp:2516] UE4Editor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() [packageautosaver.cpp:206] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:414] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
I can't open my map from the editor.
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47245 in the post.