This is a common crash affecting users in 4.15 and 4.16.
User Descriptions
Source Context
117 void UK2Node_Knot::PropagatePinTypeFromInput() 118 { 119 // Set the type of the pin based on input connections. 120 // We have to move up the chain of linked reroute nodes until we reach a node 121 // with type information before percolating that information down. 122 ***** UEdGraphPin* MyInputPin = GetInputPin(); 123 UEdGraphPin* MyOutputPin = GetOutputPin(); 124 125 for (UEdGraphPin* InPin : MyInputPin->LinkedTo) 126 { 127 if (UK2Node_Knot* KnotNode = Cast<UK2Node_Knot>(InPin->GetOwningNode())) 128 { 129 KnotNode->PropagatePinTypeFromInput(); 130 } 131 }
Place a Make Array node
Connect to a Length node
Double click the connection between them to create 3 reroute nodes
Select the last 2 reroute nodes and collapse to macro
Connect the output pin of the macro to the remaining reroute node
Expand the macro
Stack overflow - code c00000fd (first/second chance not available) UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:123] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127] UE4Editor_BlueprintGraph!UK2Node_Knot::PropagatePinTypeFromInput() [k2node_knot.cpp:127]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47257 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.17 |
Created | Jul 14, 2017 |
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Resolved | Jul 14, 2017 |
Updated | Apr 27, 2018 |