Compiling a blueprint that is used in a sequence when the blueprint exists on a sublevel will cause a crash if the level sequence is currently open.
Result: The editor crashes
Expected: Blueprint would compile the changes that were made
UE4Editor_MovieScene!FTrackInstancePropertyBindings::GetCurrentValue<bool>() moviescenecommonhelpers.cpp:439 UE4Editor_MovieSceneTools!FPropertySection::GetPropertyValue<bool>() propertysection.h:75 UE4Editor_MovieSceneTools!<lambda_2f5ac08e2b107b6119d191a0b9a81745>::operator() boolpropertysection.cpp:22 UE4Editor_MovieSceneTools!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<<lambda_2f5ac08e2b107b6119d191a0b9a81745> const & __ptr64>() tuple.h:134 UE4Editor_MovieSceneTools!TBaseFunctorDelegateInstance<TOptional<bool> __cdecl() delegateinstancesimpl.h:1132 UE4Editor_MovieSceneTools!TBaseDelegate<TOptional<bool> >::Execute() delegatesignatureimpl.inl:537 UE4Editor_MovieSceneTools!TAttribute<TOptional<bool> >::Get() attribute.h:137 UE4Editor_MovieSceneTools!SBoolCurveKeyEditor::IsChecked() sboolcurvekeyeditor.cpp:31 UE4Editor_MovieSceneTools!TBaseSPMethodDelegateInstance<1,SBoolCurveKeyEditor,0,enum ECheckBoxState __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TAttribute<enum ECheckBoxState>::Get() attribute.h:137 UE4Editor_Slate!SCheckBox::OnGetCheckImage() scheckbox.cpp:244 UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SCheckBox,0,FSlateBrush const * __ptr64 __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TAttribute<FSlateBrush const * __ptr64>::Get() attribute.h:137 UE4Editor_Slate!SImage::ComputeDesiredSize() simage.cpp:62 UE4Editor_SlateCore!SWidget::CacheDesiredSize() swidget.cpp:485 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473 UE4Editor_SlateCore!SWidget::SlatePrepass() swidget.cpp:473
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47447 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.15.3 |
Target Fix | 4.17 |
Fix Commit | 3365000 |
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Main Commit | 3567077 |
Created | Jul 19, 2017 |
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Resolved | Jul 19, 2017 |
Updated | Apr 27, 2018 |