This is a common crash in the 4.16 release. Affected users have not provided additional information.
Source Context
1795 // Some tasks can only be done once we finish all scenes/viewports 1796 ***** GetRendererModule().PostRenderAllViewports(); 1797 } 1798 1799 ISourceControlModule::Get().Tick(); 1800 ILocalizationServiceModule::Get().Tick(); 1801 1802 if( FSlateThrottleManager::Get().IsAllowingExpensiveTasks() ) 1803 { 1804 for (auto ContextIt = WorldList.CreateIterator(); ContextIt; ++ContextIt) 1805 { 1806 FWorldContext &PieContext = *ContextIt; 1807 if (PieContext.WorldType != EWorldType::PIE) 1808 { 1809 continue; 1810 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_OnlineSubsystemUtils!LastGetVoiceCallTime() UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1797] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3119] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47463 in the post.
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Component | UE - Foundation - Core |
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Affects Versions | 4.16 |
Created | Jul 19, 2017 |
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Resolved | Aug 15, 2017 |
Updated | Apr 27, 2018 |