This is a common crash affecting users in 4.16.
User Descriptions
Source Context
810 #if WITH_EDITOR 811 TArray<FAsyncDistanceFieldTask*> LocalCompletedTasks; 812 CompletedTasks.PopAll(LocalCompletedTasks); 813 814 for (int TaskIndex = 0; TaskIndex < LocalCompletedTasks.Num(); TaskIndex++) 815 { 816 // We want to count each resource built from a DDC miss, so count each iteration of the loop separately. 817 COOK_STAT(auto Timer = DistanceFieldCookStats::UsageStats.TimeSyncWork()); 818 FAsyncDistanceFieldTask* Task = LocalCompletedTasks[TaskIndex]; 819 820 ReferencedTasks.Remove(Task); 821 822 Task->GeneratedVolumeData->VolumeTexture.Initialize(Task->StaticMesh); 823 ***** FDistanceFieldVolumeData* OldVolumeData = Task->StaticMesh->RenderData->LODResources[0].DistanceFieldData; 824 825 { 826 // Cause all components using this static mesh to get re-registered, which will recreate their proxies and primitive uniform buffers 827 FStaticMeshComponentRecreateRenderStateContext RecreateRenderStateContext(Task->StaticMesh, false); 828 829 // Assign the new volume data 830 Task->StaticMesh->RenderData->LODResources[0].DistanceFieldData = Task->GeneratedVolumeData; 831 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!FDistanceFieldAsyncQueue::ProcessAsyncTasks() [distancefieldatlas.cpp:824] UE4Editor_Engine!FDistanceFieldAsyncQueue::BlockUntilBuildComplete() [distancefieldatlas.cpp:741] UE4Editor_Engine!UStaticMesh::CacheDerivedData() [staticmesh.cpp:2183] UE4Editor_Engine!UStaticMesh::Build() [staticmeshbuild.cpp:105] UE4Editor_Engine!UStaticMesh::PostEditChangeProperty() [staticmesh.cpp:1790] UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() [objecttools.cpp:774] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2295] UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316] UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717] UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:165] UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:497] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsApplication::PumpMessages() [windowsapplication.cpp:2139] UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1570] UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2048] UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3820] UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1827] UE4Editor_ContentBrowser!ContentBrowserUtils::DeleteFolders() [contentbrowserutils.cpp:581] UE4Editor_ContentBrowser!FPathContextMenu::ExecuteDeleteFolderConfirmed() [pathcontextmenu.cpp:780] UE4Editor_ContentBrowser!TMemberFunctionCaller<FPathContextMenu,FReply() [delegateinstanceinterface.h:165] UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FPathContextMenu,FReply() [tuple.h:497] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FPathContextMenu,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_ContentBrowser!SContentBrowserConfirmPopup::YesClicked() [contentbrowserutils.cpp:248] UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [delegateinstanceinterface.h:165] UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply() [tuple.h:497] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowserConfirmPopup,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5049] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5038] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Created | Jul 20, 2017 |
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Resolved | Jul 21, 2017 |
Updated | Apr 27, 2018 |