Custom events cannot be overriden in child blueprints. The add event option is no longer available so as to override a custom event that was created in the parent.
This appears to be a regression. Worked in 4.16.2, No longer works in 4.17 preview 2
Result: There is no option to "Add Event" as there was in the previous version. The user only has access to "Call function"
Expected: The user would be able to override the event in the child as was available in previous versions of the engine
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
Installer 4.10 failed with error code R-1603
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Created | Jul 25, 2017 |
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Resolved | Jul 26, 2017 |
Updated | Jul 26, 2018 |