Custom events cannot be overriden in child blueprints. The add event option is no longer available so as to override a custom event that was created in the parent.

This appears to be a regression. Worked in 4.16.2, No longer works in 4.17 preview 2

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Add a custom event to the event graph
  4. Save and compile
  5. Right click the actor in the content browser > Create a child
  6. Open child
  7. In the event graph > Right click > Search for the custom event that was created in the parent

Result: There is no option to "Add Event" as there was in the previous version. The user only has access to "Call function"
Expected: The user would be able to override the event in the child as was available in previous versions of the engine

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ComponentUE - Gameplay - Blueprint
Affects Versions4.17
Target Fix4.17
Fix Commit3554769
Main Commit3596628
Release Commit3554769
CreatedJul 25, 2017
ResolvedJul 26, 2017
UpdatedJul 26, 2018