This is a Mac cooking for iOS commandlet crash that has occurred occasionally for some users in 4.16.
Example Command Line (PII removed)
/Users/---/Desktop/---/---.uproject -run=Cook -NoLogTimes -TargetPlatform=IOS -fileopenlog -unversioned -compressed -abslog=/Users/---/Desktop/UnrealEngine-4.16.2-release/Engine/Programs/AutomationTool/Saved/Cook-2017.07.17-18.20.52.txt -stdout -CrashForUAT -unattended -UTF8Output
repro steps currently unknown. Related to cooking for iOS
UE4Editor-CoreUObject.dylib!FArchiveAsync2::Serialize() UE4Editor-Core.dylib!FArchive::SerializeCompressed() UE4Editor-CoreUObject.dylib!FUntypedBulkData::LoadDataIntoMemory() UE4Editor-CoreUObject.dylib!FUntypedBulkData::MakeSureBulkDataIsLoaded() UE4Editor-CoreUObject.dylib!FUntypedBulkData::Lock() UE4Editor-Engine.dylib!FTextureSource::GetMipData() UE4Editor-Engine.dylib!FTextureCacheDerivedDataWorker::GetSourceMips() UE4Editor-Engine.dylib!FTextureCacheDerivedDataWorker::GetBuildInfo() UE4Editor-Engine.dylib!FTextureCacheDerivedDataWorker::FTextureCacheDerivedDataWorker() UE4Editor-Engine.dylib!FTexturePlatformData::Cache() UE4Editor-Engine.dylib!UTexture::BeginCacheForCookedPlatformData() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookOnTheSide(float, unsigned int&, ECookTickFlags)::$_4::operator()() UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookOnTheSide() UE4Editor-UnrealEd.dylib!UCookCommandlet::CookByTheBook() UE4Editor-UnrealEd.dylib!UCookCommandlet::Main() UE4Editor!FEngineLoop::PreInit() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47754 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.16 |
Created | Jul 27, 2017 |
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Resolved | Jun 18, 2019 |
Updated | Sep 16, 2019 |