This is a common and longstanding community crash on Mac. Users have not provided descriptions when they crash, so additional information is currently not available. A log file is attached.
Callstack from Log
LogMac: === Critical error: === SIGABRT: abort() called LogMac: __pthread_kill() Address = 0xad4dbd42 (filename not found) [in libsystem_kernel.dylib] abort() Address = 0xad441420 (filename not found) [in libsystem_c.dylib] -[PLCrashReporter generateLiveReportWithThread:] Address = 0x1e30b3c (filename not found) [in UE4Editor-Core.dylib] __handleUncaughtException() Address = 0x97906019 (filename not found) [in CoreFoundation] _objc_terminate() Address = 0xacace335 (filename not found) [in libobjc.A.dylib] std::__terminate(void (*)()) Address = 0xabfbdd69 (filename not found) [in libc++abi.dylib] __cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*) Address = 0xabfbd7de (filename not found) [in libc++abi.dylib] objc_exception_throw() Address = 0xacacc303 (filename not found) [in libobjc.A.dylib] +[NSException raise:format:] Address = 0x97905c55 (filename not found) [in CoreFoundation] -[__NSCFString characterAtIndex:] Address = 0x97801396 (filename not found) [in CoreFoundation] FMacApplication::ProcessKeyDownEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow, (ESPMode)0>) Address = 0x205c078 (filename not found) [in UE4Editor-Core.dylib] FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x2052131 (filename not found) [in UE4Editor-Core.dylib] FMacApplication::ProcessDeferredEvents(float) Address = 0x204feaf (filename not found) [in UE4Editor-Core.dylib] FSlateApplication::TickPlatform(float) Address = 0x83939db (filename not found) [in UE4Editor-Slate.dylib] FSlateApplication::Tick(ESlateTickType) Address = 0x8392e14 (filename not found) [in UE4Editor-Slate.dylib] FEngineLoop::Tick() Address = 0x1d9a80c (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1da0e12 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1daf01a (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x2047346 (filename not found) [in UE4Editor-Core.dylib] __NSThread__start__() Address = 0x99240b3d (filename not found) [in Foundation] _pthread_body() Address = 0xad5c693b (filename not found) [in libsystem_pthread.dylib] _pthread_body() Address = 0xad5c6887 (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0xad5c608d (filename not found) [in libsystem_pthread.dylib]
repro steps currently unknown
#0 at 0x7fffad4dbd42 *** Terminating app due to uncaught exception 'NSRangeException', reason: '-[__NSCFConstantString characterAtIndex:]: Range or index out of bounds' libsystem_kernel.dylib!<Unknown> libsystem_c.dylib!<Unknown> UE4Editor-Core.dylib!<Unknown> ???!Unknown() CoreFoundation!<Unknown> libobjc.A.dylib!_objc_terminate() libc++abi.dylib!std::__terminate(void (*)() libc++abi.dylib!__cxxabiv1::exception_cleanup_func() libobjc.A.dylib!<Unknown> CoreFoundation!<Unknown> CoreFoundation!<Unknown> UE4Editor-Core.dylib!FMacApplication::ProcessKeyDownEvent(FDeferredMacEvent const&, TSharedPtr<FMacWindow,() UE4Editor-Core.dylib!FMacApplication::ProcessEvent() UE4Editor-Core.dylib!FMacApplication::ProcessDeferredEvents() UE4Editor-Slate.dylib!FSlateApplication::TickPlatform() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47756 in the post.