Description

Event Possessed fires twice even if unpossessed is not called

Steps to Reproduce
  1. Open the first person template
  2. Open the First Person Character
  3. Add the Event Possessed node and attach it to a print string
  4. Save and compile
  5. Play in Editor

Result: The print string fires twice
Expected: The Possessed event would only fire once

Community References

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

15
Login to Vote

Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.17
CreatedJul 31, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021