Event Possessed fires twice even if unpossessed is not called
Result: The print string fires twice
Expected: The Possessed event would only fire once 
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| 15 | 
| Component | UE - Gameplay - Blueprint | 
|---|---|
| Affects Versions | 4.17 | 
| Created | Jul 31, 2017 | 
|---|---|
| Resolved | Aug 18, 2021 | 
| Updated | Aug 18, 2021 |