There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor.
This was testing on iOS 11 beta.
1. Package StrategyGame for iOS
2. Install to an iPad Pro 10.5" and run the app
RESULT: Noticeable pixelation compared to iPad Pro 9.7"
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-47906 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Created | Jul 31, 2017 |
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Resolved | Aug 1, 2017 |
Updated | Sep 16, 2019 |