Description

When spawning particles from skeletalMesh vertices(using Skeleteal Vert/Surf Location), if the specified mesh is a cloth, some particles appear away from the mesh itself. This happens in 4.16 and 4.17 preview3.

Steps to Reproduce

1. Open the attached project(it contains clothes from Content Example, and a particle that spawn from skeletalMesh verts)
2. PIE or simulate to see some particles are displayed in totally different positions

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48045 in the post.

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.164.17
Target Fix4.18
Fix Commit3596257
Main Commit3624383
Release Commit3643070
CreatedAug 4, 2017
ResolvedAug 18, 2017
UpdatedApr 27, 2018