PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds.
The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a regression as this is occuring in both 4.16 and 4.17.
PrimaryAssetLabel assets can be created in the project cleanly, the problem is with pre-existing ones not being in the binary samples.
Result: HighRiseLabel, SanctuaryLabel, and StartupLabel do not exist in the binary project's maps folder
Expected Results: PrimaryAssetLabels are not stripped when the sample is created through the launcher
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48118 in the post.
0 |
Component | UE - Foundation - Build - Rocket (Installed Engine) |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.17.1 |
Created | Aug 7, 2017 |
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Resolved | Aug 7, 2017 |
Updated | Apr 27, 2018 |