The template is looking for "OculusRift", but it's now "OculusHMD". The name of the HMD was changed.
The camera is much lower in Latest (4.17) version of the engine than it was in the previous (4.16) version of the engine. Tested with the oculus rift
Regression
Result: The camera is much lower in Latest (4.17) version of the engine than it was in the previous (4.16) version of the engine
Expected: The camera would appear much higher (currently the camera appears just above the floor)
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
Hey, why do i get this when i snap two similar meshes together?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | Docs - Samples |
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Affects Versions | 4.17 |
Created | Aug 7, 2017 |
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Resolved | Sep 22, 2017 |
Updated | Jul 14, 2021 |