Preview of material doesn't work well when using Particle SubUV and World Position Offset.
The issue occurs in only preview of material. It doesn't occur in Cascade.

Steps to Reproduce
  1. Unzip and open the project
  2. Open two materials in Content and compare
  3. Preview of M_UseParticleUV don't work well

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-48135 in the post.

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ComponentRendering - Niagara
Affects Versions4.164.17
CreatedAug 8, 2017
UpdatedFeb 11, 2019