This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
235 /** 236 * Return whether this level should be visible/ associated with the world if it is 237 * loaded. 238 * 239 * @return true if the level should be visible, false otherwise 240 */ 241 virtual bool ShouldBeVisible() const; 242 243 virtual bool ShouldBeAlwaysLoaded() const { return false; } 244 245 /** Get a bounding box around the streaming volumes associated with this LevelStreaming object */ 246 FBox GetStreamingVolumeBounds(); 247 248 /** Gets a pointer to the LoadedLevel value */ 249 ***** ENGINE_API class ULevel* GetLoadedLevel() const { return LoadedLevel; } 250 251 /** Sets the LoadedLevel value to NULL */ 252 void ClearLoadedLevel() { SetLoadedLevel(nullptr); } 253 254 #if WITH_EDITOR 255 /** Override Pre/PostEditUndo functions to handle editor transform */ 256 virtual void PreEditUndo() override; 257 virtual void PostEditUndo() override; 258 #endif 259 260 /** Matcher for searching streaming levels by PackageName */ 261 struct FPackageNameMatcher 262 { 263 FPackageNameMatcher( const FName& InPackageName ) 264 : PackageName( InPackageName )
Most recent user affected CL: 3573198
Logs:
See attached
CrashReporter User Descriptions:
Result: Editor crashes
UE4Editor_Engine!ULevelStreaming::GetLoadedLevel() [levelstreaming.h:250] UE4Editor_UnrealEd!UEditorLevelUtils::AddLevelsToWorld() [editorlevelutils.cpp:217] UE4Editor_WorldBrowser!FStreamingLevelCollectionModel::HandleAddExistingLevelSelected() [streaminglevelcollectionmodel.cpp:458] UE4Editor_WorldBrowser!TBaseSPMethodDelegateInstance<0,FStreamingLevelCollectionModel,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_WorldBrowser!TBaseSPMethodDelegateInstance<0,FStreamingLevelCollectionModel,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_UnrealEd!`FEditorFileUtils::OpenLevelPickingDialog'::`2'::FLocal::OnLevelsSelected() [filehelpers.cpp:1807] UE4Editor_UnrealEd!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027] UE4Editor_ContentBrowser!SAssetDialog::OnConfirmClicked() [sassetdialog.cpp:821] UE4Editor_ContentBrowser!TMemberFunctionCaller<SAssetDialog,FReply() [delegateinstanceinterface.h:165] UE4Editor_ContentBrowser!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAssetDialog,FReply() [tuple.h:497] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetDialog,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48298 in the post.