This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
SEGV_MAPERR at 0x3
Most recent user affected CL: 3573198
CrashReporter User Descriptions:
able to reproduce, but only in binary, only on NVIDIA and only on macOS 10.12.6. But in this configuration it reproduces easily, every time I try to open a project created from a template.
UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState() UE4Editor-MetalRHI.dylib!FMetalBoundShaderState::PrepareToDraw() UE4Editor-MetalRHI.dylib!FMetalContext::PrepareToDraw() UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIEndDrawPrimitiveUP() UE4Editor-Renderer.dylib!DrawPrimitiveUP() UE4Editor-Renderer.dylib!FProjectedShadowInfo::RenderProjection() UE4Editor-Renderer.dylib!FSceneRenderer::RenderShadowProjections() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderShadowProjections() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::RenderLights() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render() UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask() UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48304 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.17 |
Target Fix | 4.17.1 |
Fix Commit | 3585561 |
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Created | Aug 10, 2017 |
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Resolved | Aug 14, 2017 |
Updated | Apr 27, 2018 |