A common crash affecting many users in 4.17.0
Assertion failed: View.ForwardLightingResources->ForwardGlobalLightData.IsValid() || !ForwardGlobalLightData.IsBound() [File:d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\renderer\private\BasePassRendering.h] [Line: 81] UE4Editor_Renderer!FForwardLightingParameters::Set<FRHICommandList,FRHIPixelShader * __ptr64>() basepassrendering.h:82 UE4Editor_Renderer!TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::SetParameters() basepassrendering.h:776 UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetSharedState() basepassrendering.h:1152 UE4Editor_Renderer!FDrawTranslucentMeshAction::Process<FUniformLightMapPolicy>() translucentrendering.cpp:460 UE4Editor_Renderer!ProcessBasePassMesh<FDrawTranslucentMeshAction>() basepassrendering.h:1563 UE4Editor_Renderer!FTranslucencyDrawingPolicyFactory::DrawMesh() translucentrendering.cpp:555 UE4Editor_Renderer!FTranslucencyDrawingPolicyFactory::DrawDynamicMesh() translucentrendering.cpp:602 UE4Editor_Renderer!FTranslucentPrimSet::RenderPrimitive() translucentrendering.cpp:795 UE4Editor_Renderer!FTranslucentPrimSet::DrawPrimitives() translucentrendering.cpp:768 UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderViewTranslucency() translucentrendering.cpp:1048 UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderTranslucency() translucentrendering.cpp:1284 UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1213 UE4Editor_Renderer!CaptureSceneToScratchCubemap() reflectionenvironmentcapture.cpp:726 UE4Editor_Renderer!CaptureSceneIntoScratchCubemap() reflectionenvironmentcapture.cpp:1308 UE4Editor_Renderer!FScene::UpdateSkyCaptureContents() reflectionenvironmentcapture.cpp:1528 UE4Editor_Engine!USkyLightComponent::CaptureEmissiveIrradianceEnvironmentMap() skylightcomponent.cpp:592 UE4Editor_UnrealEd!FLightmassExporter::WriteLights() lightmass.cpp:1009 UE4Editor_UnrealEd!FLightmassExporter::WriteToChannel() lightmass.cpp:614 UE4Editor_UnrealEd!FLightmassProcessor::InitiateExport() lightmass.cpp:2480 UE4Editor_UnrealEd!FStaticLightingSystem::InitiateLightmassProcessor() staticlightingsystem.cpp:2044 UE4Editor_UnrealEd!FStaticLightingSystem::BeginLightmassProcess() staticlightingsystem.cpp:708 UE4Editor_UnrealEd!FStaticLightingManager::CreateStaticLightingSystem() staticlightingsystem.cpp:303 UE4Editor_UnrealEd!UEditorEngine::BuildLighting() staticlightingsystem.cpp:2304 UE4Editor_UnrealEd!FBuildAllHandler::ProcessBuild() editorbuildutils.cpp:1025 UE4Editor_UnrealEd!FEditorBuildUtils::EditorBuild() editorbuildutils.cpp:427 UE4Editor_LevelEditor!FLevelEditorActionCallbacks::Build_Execute() leveleditoractions.cpp:633 UE4Editor_LevelEditor!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1027 UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:97 UE4Editor_Slate!SToolBarButtonBlock::OnClicked() stoolbarbuttonblock.cpp:305 UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() delegateinstanceinterface.h:165 UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() tuple.h:497 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:282 UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() slateapplication.cpp:5199 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() slateapplication.cpp:232 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5188 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5690 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5670 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1718 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2161 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:881 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:721 user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3151 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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Component | UE - Graphics Features |
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Affects Versions | 4.17 |
Target Fix | 4.17.1 |
Fix Commit | 3585074 |
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Created | Aug 14, 2017 |
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Resolved | Aug 14, 2017 |
Updated | Apr 27, 2018 |