If a blueprint contains a function with an array output and the project is being nativized, the package will fail with an error similar to "error C2679: binary '=': no operator found which takes a right-hand operand of type 'int' (or there is no acceptable conversion)". Except that the type at the end will change depending on array.
Result: The package will fail with an error similar to "error C2679: binary '=': no operator found which takes a right-hand operand of type 'int' (or there is no acceptable conversion)"
Expected: The project would package or an error/warning would be given when compiling blueprint
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
8 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.17 |
Target Fix | 4.21 |
Created | Aug 14, 2017 |
---|---|
Resolved | Aug 31, 2018 |
Updated | Oct 2, 2018 |