Description

This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares some similarities to an older 4.14 crash that was fixed ([Link Removed])

Source Context

 121       void FMallocTBB::Free( void* Ptr )
  122       {
  123       	if( !Ptr )
  124       	{
  125       		return;
  126       	}
  127       	MEM_TIME(MemTime -= FPlatformTime::Seconds())
  128       #if UE_BUILD_DEBUG || UE_BUILD_DEVELOPMENT
  129 ***** 	FMemory::Memset(Ptr, DEBUG_FILL_FREED, scalable_msize(Ptr)); 
  130       #endif
  131       	IncrementTotalFreeCalls();
  132       	scalable_free(Ptr);
  133       
  134       	MEM_TIME(MemTime += FPlatformTime::Seconds())
  135       }
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()
UE4Editor_Core!FMallocTBB::Free() [malloctbb.cpp:130]
UE4Editor_Core!FMemory::Free() [fmemory.inl:75]
UE4Editor_Engine!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [blueprintgeneratedclass.cpp:1218]
UE4Editor_CoreUObject!UObjectBase::SetClass() [uobjectbase.cpp:255]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::MoveCDOToNewClass() [kismetreinstanceutilities.cpp:1528]
UE4Editor_Kismet!MoveSkelCDOAside() [blueprintcompilationmanager.cpp:1854]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [blueprintcompilationmanager.cpp:504]
UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:188]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:750]
UE4Editor_UnrealEd!FInternalPlayLevelUtils::ResolveDirtyBlueprints() [playlevel.cpp:1850]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [playlevel.cpp:2385]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [playlevel.cpp:1218]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1549]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.17
Target Fix4.18
Fix Commit3663202
Release Commit3663202
CreatedAug 15, 2017
ResolvedSep 25, 2017
UpdatedApr 27, 2018