This is a trending crash coming out of the 4.17.0 release. Based on user descriptions, this crash occurs on Play or Compile for affected users.
User Descriptions
Source Context
2694 /**
2695 * Empty the array, then add uninitialized values to a given size.
2696 * @param Count: the number of items the array will have on completion.
2697 **/
2698 void EmptyAndAddUninitializedValues(int32 Count)
2699 {
2700 check(Count>=0);
2701 checkSlow(Num() >= 0);
2702 ***** EmptyValues(Count);
2703 if (Count)
2704 {
2705 AddUninitializedValues(Count);
2706 }
repro steps currently unknown
Assertion failed: Count>=0 [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 2701] UE4Editor_CoreUObject!FScriptArrayHelper::EmptyAndAddUninitializedValues() [unrealtype.h:2703] UE4Editor_CoreUObject!UArrayProperty::CopyValuesInternal() [propertyarray.cpp:457] UE4Editor_CoreUObject!FObjectInitializer::InitProperties() [uobjectglobals.cpp:3036] UE4Editor_CoreUObject!FObjectInitializer::PostConstructInit() [uobjectglobals.cpp:2751] UE4Editor_CoreUObject!FObjectInitializer::~FObjectInitializer() [uobjectglobals.cpp:2662] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [class.cpp:2688] UE4Editor_CoreUObject!UClass::GetArchetypeForCDO() [class.cpp:3692] UE4Editor_CoreUObject!UObject::GetArchetypeFromRequiredInfo() [uobjectarchetype.cpp:20] UE4Editor_CoreUObject!UObjectBaseUtility::IsDefaultSubobject() [uobjectbaseutility.cpp:418] UE4Editor_CoreUObject!<lambda_7ef57e7a10f7079ed044395ae4b2f71d>::operator() [obj.cpp:118] UE4Editor_CoreUObject!ForEachObjectWithOuter() [uobjecthash.cpp:705] UE4Editor_CoreUObject!UObject::GetDefaultSubobjects() [obj.cpp:123] UE4Editor_CoreUObject!FObjectDuplicationHelperMethods::GatherDefaultSubobjectsForDuplication() [uobjectglobals.cpp:1833] UE4Editor_CoreUObject!StaticDuplicateObjectEx() [uobjectglobals.cpp:2006] UE4Editor_CoreUObject!StaticDuplicateObject() [uobjectglobals.cpp:1917] UE4Editor_UnrealEd!FBlueprintCompileReinstancer::MoveCDOToNewClass() [kismetreinstanceutilities.cpp:1491] UE4Editor_Kismet!MoveSkelCDOAside() [blueprintcompilationmanager.cpp:1854] UE4Editor_Kismet!MoveSkelCDOAside() [blueprintcompilationmanager.cpp:1862] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [blueprintcompilationmanager.cpp:504] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:188] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:750] UE4Editor_UnrealEd!FInternalPlayLevelUtils::ResolveDirtyBlueprints() [playlevel.cpp:1850] UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [playlevel.cpp:2385] UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [playlevel.cpp:1218] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1549] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:396] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48456 in the post.
0 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.17 |
Target Fix | 4.17.1 |
Fix Commit | 3580978 |
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Created | Aug 15, 2017 |
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Resolved | Aug 16, 2017 |
Updated | Apr 27, 2018 |