Description

This is a trending Mac crash coming out of the 4.17.0 release. It appears to occur before users are able to open their project. I have not found any records of this crash occurring on Windows. Users have not provided any descriptions of their actions when this crash occurs.

Callstack from Log

LogMac: Warning: dlopen failed: dlopen(/Volumes/---/UnrealEngine/UE_4.17/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/../../../Engine/Binaries/ThirdParty/PhysX/Mac/libAPEXFrameworkPROFILE.dylib, 5): image not found
LogMac: Error: appError called: Assertion failed: Assertion failed:  [File:/Users/build/Build/++UE4+Release-4.17+Compile/Sync/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysXLibs.cpp] [Line: 122] 
Failed to load module '../../../Engine/Binaries/ThirdParty/PhysX/Mac/libAPEXFrameworkPROFILE.dylib'.

LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x3

LogMac: FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x2d24c9b  (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x2f3c25f  (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x302294d  (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x2f7581e  (filename not found) [in UE4Editor-Core.dylib]
LoadPhysXModules(bool)::$_0::operator()(FString const&) const Address = 0x869775e  (filename not found) [in UE4Editor-Engine.dylib]
LoadPhysXModules(bool) Address = 0x86970aa  (filename not found) [in UE4Editor-Engine.dylib]
InitGamePhys() Address = 0x865d34b  (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x2c0f0c8  (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x2c22901  (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x2c305d0  (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x2ef7e86  (filename not found) [in UE4Editor-Core.dylib]
__NSThread__start__() Address = 0x986828ad (filename not found) [in Foundation]
_pthread_body() Address = 0xac5f893b (filename not found) [in libsystem_pthread.dylib]
_pthread_body() Address = 0xac5f8887 (filename not found) [in libsystem_pthread.dylib]
thread_start() Address = 0xac5f808d (filename not found) [in libsystem_pthread.dylib]
Steps to Reproduce

repro steps currently unknown

Callstack
UE4Editor-Engine.dylib!LoadPhysXModules(bool)::$_0::operator()()
UE4Editor-Engine.dylib!LoadPhysXModules()
UE4Editor-Engine.dylib!InitGamePhys()
UE4Editor!FEngineLoop::PreInit()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Duplicate
ComponentUE - Platform - Apple
Affects Versions4.17
CreatedAug 15, 2017
ResolvedAug 17, 2017
UpdatedApr 27, 2018