Description

We've added the option to automatically enable cinematic mode from a level sequence, but the change is made in the sequence actor's BeginPlay. This won't cause problems if the sequence is spawned and played at the same time, but will cause cinematic mode to be enabled prematurely in workflows where the sequence actor is spawned before the sequence is played. If the option is enabled, cinematic mode should be enabled/disabled when the sequence is played/finished.

Steps to Reproduce
  1. Create a level sequence
  2. Turn on Disable Movement/Rotation on the level sequence actor
  3. PIE
    EXPECTED: You shoudl be able to move around and rotate even if the level sequence isn't playing
  1. Connect a keypress to play the level sequence in blueprints
  2. PIE, play the level sequence
    EXPECTED: Can't move/rotate when the level sequence is playing. When the level sequence finished playing, you'll be able to move/rotate.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.17
Target Fix4.18
Fix Commit3605715
Main Commit3621569
Release Commit3643070
CreatedAug 23, 2017
ResolvedAug 25, 2017
UpdatedJun 23, 2018