This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred.
The callstack is similar to the one reported in [Link Removed], but that was fixed in 4.17 and that specific callstack has stopped occurring, while this one still continues.
repro steps currently unknown
SEGV_MAPERR at 0x3 UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState() UE4Editor-MetalRHI.dylib!FMetalBoundShaderState::PrepareToDraw() UE4Editor-MetalRHI.dylib!FMetalContext::PrepareToDraw() UE4Editor-MetalRHI.dylib!FMetalRHICommandContext::RHIDrawIndexedPrimitive() UE4Editor-Renderer.dylib!DrawRectangle() UE4Editor-Renderer.dylib!FSceneRenderer::RenderDistortion() UE4Editor-Renderer.dylib!FDeferredShadingSceneRenderer::Render() UE4Editor-Renderer.dylib!FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask() UE4Editor-Renderer.dylib!TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksNamedThread() UE4Editor-Core.dylib!FNamedTaskThread::ProcessTasksUntilQuit() UE4Editor-Core.dylib!FTaskGraphImplementation::ProcessThreadUntilRequestReturn() UE4Editor-RenderCore.dylib!RenderingThreadMain() UE4Editor-RenderCore.dylib!FRenderingThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::Run() UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc() libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48857 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.15, 4.16, 4.17 |
Created | Aug 25, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |