Launching a game with the -game command causes the game window to not capture the mouse until the window is clicked.
Regression:
Yes - This behavior does not occur in 4.16.3 (CL 3561208)
./Path/to/UE4Editor 'Path/To/Project.uproject' -game
Result:
The mouse is not captured until clicked or (if windowed) it enters the game window. If the mouse overlaps the window when it opens, it must be moved outside the window then re-enter to be captured. In either case, input is not received until the mouse is clicked.
Expected:
Mouse input is captured when the game is launched.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48912 in the post.
0 |
Component | UE - Platform - Linux |
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Affects Versions | 4.17, 4.17.1 |
Created | Aug 28, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |